Video-gaming, a Sport?

One of the biggest new crazes in collegiate sport is e-sports.  E-sports are traditionally multiplayer video games played competitively for spectators, typically by professional gamers.  However, universities and colleges across the U.S. are added e-sports as an actual sport within their athletics departments.  A few have e-sports as a club sport/organization or under a different department.  Most of the schools that group e-sports under athletics offer scholarships/grants to incoming freshmen, transfer students, and returning students to gain and maintain a competitive e-sports team.  Two of the most common games among the schools are League of Legends and Overwatch.  In the summer of 2016, the National Association of Collegiate Esports (NACE) was created to better establish and regulate e-sports at the collegiate level.  The world of e-sports has grown rapidly over the last few years and shows no sign of dying down anytime soon.

 

Here’s a few sites/articles that go into more detail on the topic if you’re interested:

https://nacesports.org/

http://www.espn.com/esports/story/_/id/23718093/college-league-legends-grows-professional-opportunity

https://www.engadget.com/2018/02/22/college-esports-is-set-to-explode-starting-with-the-fiesta-bowl/

https://www.acelesports.org/about/